My name is Sabine and I'm a Game Designer.
My favourite games are especially applied games and those that bring digital and analog concepts together. Add to that a mission, whether it's a social goal or a focus on accessibility, and I'm all over it.
Developing a new gaming experience for kids with a unique controller.
Players play together on a shared screen in a public venue. The goal is to create fun, shared experiences. Each venue, so called hub, brings something unique to the game.
The game concluded multiple platforms, two of them the Player Console and the here shown Game Screen. The Game Screen is for the shared experience with other players on-site. The Player Console is for resource management, everything social and individualisation of your player character.
A new version of the classic from Ravensburger. Players can choose characters with special abilities and Moriarty has new possibilities to win the game.
Block a road with Inspector Lestrades ability or ban Moriarty from using either Tram or Underground next round. But be aware: he could use the hot air balloon to escape!
Buy the game here: Ravensburger Shop
App for exploring the biodiversity in the renaturalized oak forests of the "Kottenforst". The user can get to know the forest inhabitants in their natural environment and discover the protected oak forests at four stations using augmented reality.
The concept was developed in the LESSoN project at the Harz University of Applied Sciences. The client was the state parliament of Saxony-Anhalt with the goal of developing a game that makes politics more appealing to young people. The player swipes through decisions that influence the satisfaction, with the goal of being re-elected.
Transportation game in which the players have to collect fruits with their ships. To find the food they have to visit the small islands and on some of them are fruits. Collecting is possible with fulfilling small motorical tasks. But beware of the upcoming storm and never forget on which islands you’ve already been!
The goal of the Game Development course was to develop a game about Covid-19. The result is a maze runner where two players compete against each other as hamsters. They try to collect the required objects as fast as possible without getting or being infected in the process.
An interactive installation, which was on display for several months at three different locations in the city of Trier. The protagonist Fianna imitates the movements of the pedestrians and thereupon shows her own world. The aim is to make people in everyday life look up and experience the world around them more actively.
A game in which players become logistics experts. Competing against each other, they must use their transporters to pick up goods from stores, use or bypass construction sites as efficiently as possible, and deliver orders as quickly as they can.
This game was developed during the Health Game Jam in 2022. It was organised under the sign of mental health by gamesAHEAD in cooperation with the Goethe-Institut and the ThaiHealth Foundation.
The intended goal was to show, that even small decisions make a difference for the own point of view. A person that might have a mental difficulty might not be aware of the other possibilities. This way it's very hard to understand, that there might be a way out.
We hope that the little fish in this game show that a helping hand or a gesture might bring some more colour or brightness to someone elses life.
This game was developed during the "wir-vs-virus hackathon" in 2020" initiated by the german government.
To playfully reward staying at home in times of the pandemics we developed an App in a big team of about 50 people. By staying at home you can protect your plants, that are endangered by a pest. If you stay out for too long they will start fading away. Grow your tree, collect new plants and virtually battle along with your friends.
This analog game was developed at the Global Game Jam 2018.
A light-hearted RPG about time travelling magical beings bringing happiness and kindness to places and times that are transmitting waves of sadness. H.O.R.N of Happiness is a social roleplaying game, so telling stories and being together with your friends is just as important as winning - if not even more so.
This 2D game was developed at the Global Game Jam 2022. Find out about the story of Dean, visiting the place of his childhood.Check the GGJ website to download the game:
This project was developed within 24h at the MINFF Jam at our university.