Resume
Work Experience
Game Designer
- Planning new areas together with Narrative, Economy and Art
- Designing player flow
- Balancing areas
- Working directly in Unity to implement and test areas
- Bug fixing and working closely with QA
- Training new designers in the team and collaborating closely
- Supporting the development of a new pipeline and being the go-to Designer for all questions regarding this
- Ensuring smooth collaboration with outsourcing partners
Level Designer Trainee
- Planning new areas together with Narrative and Art
- Designing player flow inside areas
- Balancing areas
- Working directly with Narrative, Art and Developers to implement areas in Unity
- Testing areas
- Bug fixing
UX Designer
- Responsible for the overall Design vision and functionalities
- Designing the core loop
- Starting the project documentation and a glossary
- Breaking down the feature wishlist into smaller chunks for prototype implementation and testing
- Communication with the co-founders and development team
- Organising and conducting the user tests
- Building personas and user stories
- Mockups, flow charts and wireframes
- Clickable figma prototype (therefore also UX & UI)
Junior Game Designer
- Responsible for the single player platform: making features more
player facing and playful
- Balancing Mini Games and overall economics
- Quick iterations of new concepts within tight deadlines
- Writing basic tasks and descriptions in asana for art, code and QA
- Being the go-to person for all design matters
- Setting up a new workflow from conception to implementation
Intern Game Development
- Editorial for the international versions of two products
- Supporting the Game Development on multiple Games
- Responsible for testing and categorization of prototypes
- Balanced the new player abilities for a game remake
Game Designer
Intern Game Design for Serious Games
Intern Game Design and Monetization
Tingleware Oy – Lahti, Finland
May – June 2018
Skills
Education
Master's Degree: Conception of Media and Games
Master of Arts: (1,5)
(German grades: 1-6; 1 = best)
Specialization: analogue and digital Game Design
Bachelor's Degree: Intermedia Design
Bachelor of Arts: (1,6)
(German grades: 1-6; 1 = best)
Specialization: Serious Games and 2D-Art
Exchange: Media Content Design
Semester abroad
Taking courses in 3D modelling and animation, micro typography, typography and Finnish
Voluntary commitment
We in Games Finland | Treasurer
In January 2024 I became a board member of We in Games Finland and since then am the treasurer
We in Games Finland is a non-profit organisation for everyone looking to improve diversity, equity and inclusion within the games industry.
Next to organising the finances, I host the pre-IGDA meetups in Helsinki and am supporting the yearly mentorship program.
Visit weingames.fi
IGDA Helsinki
In 2024 I also started to help out at the IGDA Helsinki meetups. Most of the time I help out at the door by checking people in, but sometimes I also do some graphics. In 2024 I was also part of the team organising the first IGDA Grant.
Visit igda.fi/