Sabine M. Heyne

Resume

Work Experience

Game Designer

  • Planning new areas together with Narrative, Economy and Art
  • Designing player flow
  • Balancing areas
  • Working directly in Unity to implement and test areas
  • Bug fixing and working closely with QA
  • Training new designers in the team and collaborating closely
  • Supporting the development of a new pipeline and being the go-to Designer for all questions regarding this
  • Ensuring smooth collaboration with outsourcing partners

Level Designer Trainee

  • Planning new areas together with Narrative and Art
  • Designing player flow inside areas
  • Balancing areas
  • Working directly with Narrative, Art and Developers to implement areas in Unity
  • Testing areas
  • Bug fixing

UX Designer

Bravori Oy – Helsinki, Finland
September – November 23
Project: Bravori
  • Responsible for the overall Design vision and functionalities
  • Designing the core loop
  • Starting the project documentation and a glossary
  • Breaking down the feature wishlist into smaller chunks for prototype implementation and testing
  • Communication with the co-founders and development team
  • Organising and conducting the user tests
  • Building personas and user stories
  • Mockups, flow charts and wireframes
  • Clickable figma prototype (therefore also UX & UI)

Junior Game Designer

Wondershop Oy – Helsinki, Finland
July 22 – March 23
Project: Wonderworld
  • Responsible for the single player platform: making features more player facing and playful
  • Balancing Mini Games and overall economics
  • Quick iterations of new concepts within tight deadlines
  • Writing basic tasks and descriptions in asana for art, code and QA
  • Being the go-to person for all design matters
  • Setting up a new workflow from conception to implementation

Intern Game Development

  • Editorial for the international versions of two products
  • Supporting the Game Development on multiple Games
  • Responsible for testing and categorization of prototypes
  • Balanced the new player abilities for a game remake

Game Designer

State Parliament of Saxony-Anhalt
Harz University of Applied Sciences – Wernigerode, Germany
Nov. 2020 – Feb. 2021
Project: Parlamus

Intern Game Design for Serious Games

Intern Game Design and Monetization

Tingleware Oy – Lahti, Finland
May – June 2018

Skills

Design Skills

Organizing:
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Game Design:
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UX Design:
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Level Design:
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Documentation:
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git and github:
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Unity:
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Excel/Sheets:
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Other

Typography:
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Graphic Design:
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HTML 5:
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CSS 3:
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Java script:
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Education

Master's Degree: Conception of Media and Games

Master of Arts: (1,5)
(German grades: 1-6; 1 = best)
Specialization: analogue and digital Game Design

Bachelor's Degree: Intermedia Design

Bachelor of Arts: (1,6)
(German grades: 1-6; 1 = best)
Specialization: Serious Games and 2D-Art

Exchange: Media Content Design

Semester abroad
Taking courses in 3D modelling and animation, micro typography, typography and Finnish

Voluntary commitment

We in Games Finland | Treasurer

In January 2024 I became a board member of We in Games Finland and since then am the treasurer
We in Games Finland is a non-profit organisation for everyone looking to improve diversity, equity and inclusion within the games industry.
Next to organising the finances, I host the pre-IGDA meetups in Helsinki and am supporting the yearly mentorship program.

Visit weingames.fi
We in Games Finland logo

IGDA Helsinki

In 2024 I also started to help out at the IGDA Helsinki meetups. Most of the time I help out at the door by checking people in, but sometimes I also do some graphics. In 2024 I was also part of the team organising the first IGDA Grant.

Visit igda.fi/
IGDA Finland logo